Dreamfibre is Andrew Morgan, a multidisciplinary designer from Bristol, UK.
My journey into 3D design started as a child, creating levels for old PC games like Duke Nukem 3D and Doom. The desire to create virtual worlds hasn't left me since.
As an artist, I aim to create a timeless netherworld somewhere between past and future. Along the way, I reference videogame aesthetics, retro technology and near-future sci-fi, all the while drenching the experience in neon colours and of course, lots of rain.
Today, I use Cinema4D and render technologies such as Redshift and Octane as my primary tools to create 3D visuals and animation. However, I have also started to create projects in game engines such as UE4, in particular for creating VR experiences.
If you have a project to discuss, don't hesitate to drop me a line. I have a diverse set of skills that extend out of 3D into more traditional graphic design, so I can often offer you an "all-in-one" solution for your project.